A community user did publish a fix: https://bitbucket.org/Unity-Technologies/ui/pull-requests/53/ but this is now way out of date, and we still have the issue in 2018.3!
A bug report has been submitted through the Unity Editor, but we never received an email stating it was received by Unity.
When using multiple monitors, scroll views and sliders are affected by the windows screen offsets.
We have made a video showing the problem here:
We look forward to a resolution, as it affects all users trying to work with UI’s on multiple displays.
Hi. Apologies for the won’t fix with no explanation. The problem was with the user provided project, it did not actually show a bug in Unity but an issue with the way the UI was setup https://discussions.unity.com/t/608109 page-2#post-2913628
Do you have a bug id? It sounds like the bug may not have come through. Could you re-submit it?
Dear Karl,
Thanks for the message
We have had a response from Gytiz Zasciurinskas for our bug: (Case 1146233) UI Multiple Displays - UI interaction on 2nd screen still not working
We look forward to hearing back soon as this has plagued us for a while now, but only just got annoyed enough to post a bug (sorry for not doing it sooner)!
Will you post on here when the bug is resolved?
Regards
Max
I did a quick fix around that in my system using a customized BoxSlider from UnityUIExtensions.
I added a fix on the UpdateDrag to consider multi-display, and added a variable to “lock” the Y value. If you still need help, I can send you the modified script.
The issue tracker states the issue is fixed in Unity 2017.4.
But I can tell you the issue is still not fixed in Unity 2017.4 (tested version : 2017.4.34f1).
Could you please fix it or update wrong information on the issue tracker ?