Multiple precompiled assemblies with the same name Google.VersionHandler.dll included

Hi there
please help me. I’ve searched google and still can’t find a solution.
how to solve this error?..
“PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Google.VersionHandler.dll included for the current platform. Only one assembly with the same name is allowed per platform. Assembly paths: Assets/ExternalDependencyManager/ Editor/Google.VersionHandler.dll, Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.CreateTargetAssemblies(System.Collections.Generic.IEnumerable1[T] customScriptAssemblies, System.Collections.Generic.IEnumerable1[T] precompiledAssemblies) (at C:/Editor/buildbuild /Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:251)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.UpdateCustomTargetAssemblies() (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:627)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllCustomScriptAssemblyJsons (System.String[ ] paths) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:737)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllCustomScriptAssemblyJsons(System.String[ ] allAssemblyJsons) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:217)”
thanks before

I’m having this problem too, did you ever find a fix?

Upgraded to Unity 2021.3.37f1 and hit this snag. I have only one copy of this DLL in the project path. Any suggestions of how to fix this?