Dear all,
I have got the following logcat result after trying to build and run my app from Unity 3.5.6.
I have no problem deploying two simple apps like “touch phase” and “roll-a-ball table” from the Unity web.
Could anybody kindly shed me some light on this issue??
BTW, I have tried the check list here.
My device OSes are Android 2.2 and 2.3.2
Your help will be greatly appreciated!!! mOm
Giby
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I/dalvikvm( 1587): Could not find method android.opengl.GLSurfaceView.setPreserveEGLContextOnPause, referenced from method com.unity3d.player.UnityPlayer.a
W/dalvikvm( 1587): VFY: unable to resolve virtual method 194: Landroid/opengl/GLSurfaceView;.setPreserveEGLContextOnPause (Z)V
D/dalvikvm( 1587): VFY: replacing opcode 0x6e at 0x006c
D/dalvikvm( 280): GC_EXTERNAL_ALLOC freed 198K, 52% free 2959K/6087K, external 2914K/2928K, paused 153ms
I/dalvikvm( 1587): Could not find method android.opengl.GLSurfaceView.setPreserveEGLContextOnPause, referenced from method com.unity3d.player.aa.run
W/dalvikvm( 1587): VFY: unable to resolve virtual method 194: Landroid/opengl/GLSurfaceView;.setPreserveEGLContextOnPause (Z)V
D/dalvikvm( 1587): VFY: replacing opcode 0x6e at 0x000f
I/dalvikvm( 1587): Could not find method android.opengl.GLSurfaceView.setPreserveEGLContextOnPause, referenced from method com.unity3d.player.aa.run
W/dalvikvm( 1587): VFY: unable to resolve virtual method 194: Landroid/opengl/GLSurfaceView;.setPreserveEGLContextOnPause (Z)V
…
D/Unity ( 1587): Multi-casting “[IP] 0.0.0.0 [Port] 55426 [Flags] 2 [Guid] 2017919413 [EditorId] 200989420 [Version] 1048832 [Id] AndroidPlayer(Sony_Ericsson_R800a:0.0.0.0) [Debug] 0” to [225.0.0.222:54997]…
F/mono ( 1587): * Assertion at threads.c:4189, condition `offset’ not met
D/Unity ( 1587): InitializeMonoFromMain OK (3007ff00)
D/Unity ( 1587): PlayerConnection::Initialize
D/Unity ( 1587): PlayerInitEngineNoGraphics OK
D/Unity ( 1587): Renderer: Adreno 205
D/Unity ( 1587): Vendor: Qualcomm
D/Unity ( 1587): Version: OpenGL ES 2.0 1403843
…
(stack trace)
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