The design idea is based on Design a player stats for a sandbox survival game
It seems things changed a lot. I spent more time on coding (especially on 3rd person controller and strategy frame) and frame, less time on mechanics design. I will refocus on mechanics (a lot of data )after I build the prototype.
I want the frame can hold so many data, while I have no time to fulfill the mechanics to support these data yet.
The prototype has 3rd person mode ( survival and melee fight and stealth shoot), 1st person mode (shooting fight), RTS mode(building and units commands).
The gamer should survive first, and many times into spirit world. Then set up a base, then organize units to fight against another tribe.
some snapshot and video below