for some reason I am getting the error
Assets/Scripts/Camera Scripts/FlyCamera.cs(17,27): error CS0426: The nested type Euler' does not exist in the type
UnityEngine.Quaternion’
su image- it happens everywhere I use Quaternion.Euler in the script, what am I doing wrong?
Quaternion.Euler is not a nested type, it’s a static method which returns a Quaternion.
If you want to declare a rotation variable, declare it as Quaternion
public Quaternion newRotation;
The method “Euler” creates a new quaternion value out of the given euler angles:
newRotation = Quaternion.Euler(0,45,0);