My first Unity/Steam game - The Adventures of Tree

Yeah, we have added a bunch of new weapons that spice up the fighting in some newer updates they just aren’t shown in the trailer. Also, thanks for the kind words. :slight_smile:

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Hot-Fix 27.902

•Added new awesome in game achievement system. (Stats are still a WIP.)
•Updated the flaming sword particles to look better.
•Updated the main menu. (Looks better and has day.night cycle now.)
•Re-added Tree to the main menu. (He had somehow disappeared… Don’t even ask…)
•Fixed a bug that made some mobs respawn way too fast and also some items as well.
•Fixed another bug with the Frogs that would make them impossible to catch with a net as soon as the Player started building.
•Fixed another bug that was making it impossible to get past the Sawmill.
•Fixed a bug that made the Gweed impossible to catch or kill.
•Fixed a bug that was preventing the wheel-spinning man’s “Daily Prize” and “Daily Winnings” to stay the same indefinitely. (If you got them once, they would never update.)
•Fixed a bug with the Hawaiian Shop that made the music stay even after the player had left the shop.
•Fixed another bug with the Hawaiian Shop that was making it impossible to leave if you didn’t buy something from her.
•Fixed a bug with the Inventory that would make found try to auto-equip if the player right clicked on it, thus resulting in the food moving to a different slot each time the player tried to eat.
•Fixed a bug that made items spawn in tool slots if the inventory was full when picking up items.

Steam Announcement

Hot-Fix 27.903

Features
•Brightened the main menu so it is easier to use.
•Lowered the spike in the amount of experience points that are needed to level up after each level up.
•Made the elevator come back down the elevator shaft if the player had left it at the Mountain Village.
•Made the old men in the boat leave the small island and come back to Formagetus after around 5 minutes of waiting at the beach.
•Made Steam achievements and in game achievements sync when the game starts.

Bugs
•Fixed a bug with the Slugs that made them stay damaged indefinitely after they were hit once, thus resulting in a useless, unable-to-attack-the-player Slug…
•Fixed a bug with the Mookees that was making them run the wrong way when the player angered them, and made them go way slower than they were supposed once angered.
•Fixed a bunch of bugs with the Mookees that live in the Moonkee Village. The main bug was making half of them unable to attack, but still run towards the player.
•Fixed some bugs with the Water boy in the Fishing Village that caused him to fall into the Sea and get stuck permanently underwater.
•Fixed a bug that allowed the Snokis to end up upside-down when going off of the log.
•Fixed the bug with the Winter regions that made the player not get damaged from being cold for too long.
•Fixed a bug that was resetting the players’ experience points to 0 each time they leveled up instead of counting the leftover points towards the next level.
•Fixed a bug that was making the the players’ speed not increase while wearing items that were supposed have increased it.
•Fixed a bug that would make the player unable to move and slide off of the edge of the boat it they talked to the fisherman while sailing.
•Fixed a few bugs with the elevator that were making it despawn if the player had sent the elevator up or down, but didn’t stay on it.
•Fixed a bug that made the player never wake up if they had dreamed.
•Fixed a bug that allowed the player to open their inventory while in a dream.
•Fixed a bug with the in game achievements list that made them all look as if they were locked until the player clicked a button on the book.

Steam Announcement

Hot-Fix 27.904

Features
-Made the camera’s target save when the player quits. This prevents the camera from starting too low when a save is loaded.

Bugs
-Fixed a bug with the campfire in the Hills scene that made it look terrible and made the smoke not rise, just accumulate in the fire.
-Fixed the bug with the window in the first hills hut that was making it look like day, even in the middle of night.
-Fixed a bug that made some creatures spawn out of thin air sometimes when the player had fast-traveled or switched scenes.
-Fixed a bug that was making the little water boy fall into the sea, and was making a few other creatures do similar things.
-Fixed a bug with the Frogs that was making them turn into weeny baby frogs when dropped.
-Fixed a bug with the sun that made some places stay as bright as day, all through the night.
-Fixed a bug that allowed the player to ‘carry’ items by holding down “E” on dropped items, if the players’ inventory was full.
-Fixed a bug that was making plums acquired from trees give the player apples instead of plums.
-Fixed an extremely annoying bug that would make the music and ambient go haywire at night. They would end up on random tracks that they shouldn’t have been on, and all manner of other bad things would happen to them.

Steam Announcement

Hey everybody!
Just wanted to let you know, The Adventures of Tree is on sale for only $5!
Grab a copy from our website!

I will probably buy this! If not this time, hopefully next time it goes on sale.

Thanks for being so supportive!
:slight_smile:

Build Update 28.000
New Features
-Added a new ending - Beach Life.
-Added a new boss - Veezofooz.
-Added a new creature - Crawler.
-Added a new creature - Blorz.
-Added a new creature - Fooz.
-Added all three stages of the creature - Morphus.
-Added a new Weapon - Bloody Sword.
-Added a new location to the Map - Crystal Caves.
-Added a new Cave scene that transitions to the Crystal Caves.
-Added the scene Crystal Cave 1.
-Added the scene Crystal Cave 2.
-Added the scene Crystal Cave 3 - Veezofooz boss room.
-Added a sign to the first Swamp scene warning new players of its dangers.
-Updated the music in the Jungle Shop.
-Added a bunch of Birds and Dragonflies to the Monkey Village scene.
-Wrote a generic ‘SwitchScene’ script that works in all cases, thus cutting the scene-setup time way down.
-Wrote a generic ‘Creature’ script that will save tons of hours when making new creatures.
-Made the Zambee drop his sword on death,
-Made the achievement ‘Deep And Dark’ achievable.
-Made the achievement ‘Persuasion’ achievable.
-Made the achievement ‘Pyromaniac’ achievable.
-Improved performance by around 5-10%.

Bugs Fixed

-Fixed a bug that was making the camera spawn too low sometimes if the player fast-traveled or switched a scene, thus resulting in a black bar covering half of the screen.
-Fixed a bug that would allow the player to ‘float’ in certain areas if they tried to walk against a wall in mid-air.
-Fixed a bug that would make the game freeze for loading before the loading screen was fully faded in.
-Fixed a bug that was making it impossible for Crows to be lured through scenes.
-Fixed a bug that was making the Wooden Shield disappear if dropped.
-Fixed a graphical issue that was making some dropped items not get affected by lighting.
-Fixed a bug that made the Florp General disappear if the player left the Hills Town Hall while fighting him.
-Fixed a bug that was making it impossible to get past the Sawmill.

Steam Announcement

How-Fix 28.001

Bug Fixes
-Fixed a bug that would make the player ‘moon-walk’ if an older save was loaded.
-Fixed a bug that made the players’ equipped gear only show up after they had opened their inventory when loading a save.
-Fixed a bug that was making the Porkies damage the Gweed in the Waterfall scene.
-Fixed a bug that affected some older accounts which was making the player unable to walk.
-Fixed a bug that made fast-traveling not work.

Steam Announcement

Hot-Fix 28.002
Bugs Fixed
-Fixed a bug that made the Jungle Shop music get overwritten by the night music.
-Fixed a similar bug that was making the Crystal Caves’ music and ambient get overwritten by the night tracks.
-Fixed a bug that was making some Spiders and other small creatures disappear from scenes when the player had left it.
-Fixed a bug that made the Florp start out of his cage in the Village Hut 1.
-Fixed a bug that made the Bamboo render on top of the player in the Monkey Village.
-Fixed a bug that made some shops not openable.
-Lowered the overall brightness of the Fire Sword.

Steam Announcement

Wow, that’s a lot of bug fixes in one day. :slight_smile:

Yup. I try to address them as quickly as possible.
:slight_smile:

Hot-Fix 28.003

Bug Fixes
-Fixed a bug that was making the player unable to talk with the Fisherman if they had more than six goo in their inventory.
-Fixed a bug that was making burnt out torches randomly spawn in the players’ inventory if they had ever lit a torch.
-Fixed a bug that made the player freeze in mid-air if they had jumped.
-Fixed a bug that was making the player unable to attack while at the ‘edge-of-bounds’ area.
-Fixed a bug that was making smoke and water partials not move properly and sometimes render the wrong colour.
-Fixed a bug that was rendering the flame on the dropped torch behind the torch.

New Features
-Added a new item - Crude Map. This will allow the player to do far less walking when they first start the game. (It will only spawn in the players’ chest if they restart their save.)
-Changed the menu scene up so it’s more visible and easier to navigate.
-Moved the build number into the ‘Settings’ popup, thus making it out of the players’ face, but also accessible from in-game.

Steam Announcement

Hot-Fix 28.004

Bugs Fixed
-Fixed a bug that made the Water Flowers give the player nothing when they were picked and never respawn the rest of the game.
-Fixed a bug that would allow some of the Crystal Caves creatures to attack the player even after they had respawned away from them.
-Fixed a bug that was making the player lose the ability to use their map, inventory and everything else essential if they reached the ‘world bounds’ and made the edge of world popup not show.
-Fixed a bug that allowed the player to fast-travel out of the Veezofooz boss fight.
-Fixed a bug that made the player unable to jump underwater and make around 200k splash sounds each time they tried.
-Fixed a bug that allowed the Crabbies to jump insane heights underwater.
-Fixed a bug that allowed the player to control their dead body sometimes.
-Fixed a bug that made the player wiggle and glitch if they went on the bridge near the first Hills Hut.
-Fixed a bug that allowed the player to click play, then click other buttons while the loading screen was fading in.

Steam Announcement

Hot-Fix 28.005

New Features
-Added new item - Blortz Steak.
-Added new item - VeeZofooz Beef.
-Added new item - Fooz Egg.
-Added new item - VeeZofooz Antenna.
-Added new item - VeeZofooz Heart.
-Added audio to the Plantra.
-Updated the fruit tree audio.
-Made the small Morphus jump more often, and increased its hit-box.
-Made all the Morphuss have random speeds so they can’t get stuck inside one another.
-Made the Blortz drop 1-3 Blortz Steaks and a 2% chance to drop a Crystal on death.’
-Made the VeeZofooz drop 4-9 VeeZofooz Beef on death and drop 1 of his rare items.
-Made the VeeZofooz boss unable to catch on fire.

Bugs Fixed
-Fixed a bug that would teleport the player back into the Ranger’s Hut if they tried to leave it through the door inside.
-Fixed a bug that would allow the player to stand in the air above the front of the Fisher’s boat and glide along in the air.
-Fixed a bug that was making the player not move with the Fisher’s boat if they stood at the very back of it.
-Fixed a bug that was making the Dude’s Cap act like the Boost Hat in the Fishing Shop.
-Fixed a bug that was making the fruit dropped from trees unable to be picked up after collecting them once.
-Fixed a bug with the Porkie in the Hills Scene 1 that made him sometimes disappear.
-Fixed a bug that was making the elevator instantly spawn down the elevator shaft if the player had jumped off of the cliff instead of slowly coming down later.
-Fixed a bug that allowed the Wheel of Fortune to spin at 0.00005 km/h around the whole wheel after almost stopping.
-Fixed a bug that allowed creatures to damage the player even after they had killed him/her and they had respawned away from that creature.
-Fixed a bug that would make the Blortz unable to walk or attack after respawning.
-Fixed a bug that was making some items on the player that give off light not look right.
-Fixed a bug that made the location arrow on the Crude Map flicker out of controller at the Farming Village.
-Fixed a bug with the Crude Map’s location box that would always stick '-Crude" at the end.
-Fixed a bug that would make the Crude Map stop working if the player had died while viewing it.
-Fixed a bug with the Army Guy’s dialogue that made him say ‘be’ instead of ‘pay’ on one line.
-Fixed a bug that made the player still get damaged from the cold even if they had left the Winter region.
-Fixed a bug that made the snow disappear in the Winter scene.
-Fixed a bug that made the Florp General’s Crystal quest look blank if the player saved and quit off of the game.
-Fixed a bug that was making the Zambee not scream when it first saw the player.
-Fixed a bug that would allow the Gweed to take damage from the Porkies in its scene.

Steam Announcement

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Just wondering, do you ever get bored replaying your game because of bugs? Unless you have bug hunters, which in that case do you think they get bored of playing it?

No, I don’t do the bug testing. The bugs are reported by the community then I fix them.

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Oh! Okay.

Build 29.000

New Features
-Added a new creature - Angry Bee.
-Added 32bit support.
-Added a new Scene - Flea Market.
-Added a new Quest Menu where you can view all your active quests, who gave them to you and where they are.
-Added a new light switch into Tree’s house to allow the player to toggle the light in the Living Room.
-Added new audio to the food items. They will also now play a sound that is more specific to what they are.
-Added a new ‘Level Up’ popup that shows when the player levels up, making it easier to understand what the money bag and noise if from.
-Added tips to the loading screen.
-Added full mouse support and updated the Controls Menu.
-Added a new Shop - Chinese Shop.
-Added a new Item - Diamond Dagger.
-Added a new Item - Spanish Sword.
-Added a new Item - Explosive.
-Added a new Item - Tomahawk.
-Added a new Item - Slasher.
-Added a new Item - Gooey Hat.
-Added a new Item - Rice Hat.
-Added a new Item - Stone Helmet.
-Added a new Item - Spife.
-Added a new Item - Spiky Club.
-Made the fireplace in Tree’s house ignitable.
-Made the player able to collect honey from the beehive in the Forest.
-Updated the health, hunger and energy bars.
-Updated the Scythe’s attack damage from 21 to 28.

Bugs Fixed
-Fixed a bug that allowed the player to die but ‘respawn’ and take no damage.
-Fixed a bug that would make the achievement popup show the latest achievement you had unlocked each time you played the game.
-Fixed a bug that would sometimes make the achievement popup get stuck on screen while showing the player an unlocked achievement.
-Fixed a bug that made the Indian’s bird disappear if they player had quit off of the game then loaded their save.
-Fixed a bug that made the ‘Auto-Save’ bar show when the player first loaded their save.
-Fixed a bug that was making the light cast from a Glow Fruit stay even after it was picked.
-Fixed a bug with the bubbles in the Swamp Waterhole that would make them sit at the bottom instead of rise to the surface.
-Fixed a bug that allowed the Frogs to jump with Moon gravity in the Swamp.
-Fixed a bug that would make the Larva collide with the player.
-Fixed a bug that was making the Larva’s death animation show the alive Larva.
-Fixed a bug with the player that would make some items stay on the player even after the item had been removed.
-Fixed a bug that was allowing the player to collide with the slime bits dropped when a slime ball hit something.
-Fixed a bug that would make the player unlock the ‘Pyromaniac’ achievement each time they caught a Frog or Gweed with a Net.
-Fixed a bug that was making Tree’s walking and springing animations move his body higher than when he was idling.
-Fixed a bug that made the Spider in the Shed fall through the ground.
-Fixed a bug made the player able to click ‘Resume’ on the pause menu and leave active dialogue.

Steam Announcement

Hot-Fix 29.001

New Features
-Added a new creature - Doggie.
-Added a new quest giver - Viking.
-Made Tree able to throw sticks.

Bugs Fixed
-Fixed a bug that was making the player unable to switch from a few scenes to the next scene.
-Fixed a bug that was making some active quest bars render empty.
-Fixed a bug that was making the Jubilee Jam quest giver give the player money instead of take it for the jam he is selling.
-Fixed a bug that allowed the VeeZofooz to flicker fire based lights.
-Fixed a bug that was making the Red Peppers in the Flea Market still look like they were there, even if the player had picked them.
-Fixed a bug that was making the loading screen sometimes only fade in half way then hang.
-Fixed a bug that was making it so that If the player flew in the Airship then quit to the menu while flying,when they re-loaded their save was erased.

Steam Announcement