In my editor I am getting frame rates from 200 to 320 FPS, but when I do a build it seems to be capped at 60 FPS. I have looked through all the settings and plug-ins, and I can’t see where this is being set as the cap. First pic is in the editor, the second is the build.
Application.targetFramerate = whatever
From any script.
Sorry, I don’t understand. I am trying to find out why my game is capped at 60 FPS. I can’t find any scripts or plug-ins that are capping the FPS, so I am asking if there is some place in Unity itself where this limit is set.
The only limit I know of is Application.targetFramerate. It’s possible that in newer versions of Unity that is capped by default in builds. There’s also a special “-1” value for it that makes the game run at the platform’s “default” framerate. That could also be what’s happening to you. If that’s the problem, just putting this code in a Start method somewhere should increase it:
void Start() {
Application.targetFrameRate = 300;
}
If not, well then you’ve eliminated this as a possibility.
See Unity - Scripting API: Application.targetFrameRate and https://support.unity.com/hc/en-us/articles/360000283043-Target-frame-rate-or-V-Blank-not-set-properly for information.
I guess the reason, why you see those huge FPS numbers in your Game view, is because you have VSync (Game view only) unchecked.
Is VSync itself enabled? Go to Edit > Project Settings > Quality, select your Quality Level and take a look at VSync Count far down.
VSync syncs the games frame rate to the refresh rate of the monitor (traditionally 60hz), meaning you are capped at that fps (frames per second) independent of target frame rate.
If none of the above helps, it might also be worth checking any graphics card app you have (i.e. some let you select overrides for each application and/or have defaults for some already). Also worth taking a look at OS graphics settings, for example in Windows 10:
Thanks guys, that is exactly what I wanted. It is the V Sync that caps the game to 60 FPS. I appreciate the help.
I let one of my projects off the hook at it ran out to 1000fps, but I could hear fans kick into high gear, so maybe not the best idea to unleash it, given you don’t see the results anyway. ![]()


