My networking object arent syncing and idk how to fix, any help?

so im working on a wizard multiplayer game, and before imploemnting a full lobby system ive made a test lobby, people can join but when they do objects areny syncd, lets say person a joins and moves to grid 2, then player b joins, they only see player a in grid 2, so if now player a moved to grid 3, then nothing happens they stay in grid 2 on playr bs screen.

Could you provide:

  • The version of Netcode from GameObjets you are using.
  • The version of the Unity editor you are using?
  • How are you spawning the player network prefab? (i.e. using NetworkManager or your own script/code)

Perhaps some of the scripts used and any additional information about the network prefabs you are spawning?