so im working on a wizard multiplayer game, and before imploemnting a full lobby system ive made a test lobby, people can join but when they do objects areny syncd, lets say person a joins and moves to grid 2, then player b joins, they only see player a in grid 2, so if now player a moved to grid 3, then nothing happens they stay in grid 2 on playr bs screen.
Could you provide:
- The version of Netcode from GameObjets you are using.
- The version of the Unity editor you are using?
- How are you spawning the player network prefab? (i.e. using NetworkManager or your own script/code)
Perhaps some of the scripts used and any additional information about the network prefabs you are spawning?