https://drive.google.com/file/d/0B6PGR6E4pOwgNVRxWm5TaHF3RnM/view?usp=sharing
Above is a link to my google drive video. (Sorry, didn’t wanna deal with uploading it to youtube when I could just click and drag to Drive, lol).
You’ll notice that as my player gets closer to the objects it starts to freak out like there’s something in the way. There’s definitely nothing in the way. Here’s a shot of my agent settings.

The terrain the nav mesh is baked on is completely flat and the only objects in the scene are the ones you see. The trees and rocks have nav mesh obstacle objects on them but the bounding box on them is smaller than the object itself. The white sphere is where the player is moving to, so you can see that the player isn’t trying to walk anywhere it can’t go.
Any ideas?