Hi, I’m using NavMesh to organize in-game AI movement.
All is working great, except the one thing: NavMesh Agent can fall from hill, but doesn’t jump on hill.
I’ve found this thread from 2013, where people say, that Unity can only generate links to fall from hill, but if you need to jump on hill you have to create OffMeshLink manually:
I create one OffMeshLink and this is working, but it’s very annoying to create OffMeshLink for every place, where AI can jump on barrels, beds, etc.
I wander, does something changed from 2013, or this restriction of NavMesh could not be solved automatically, and we have to prepare every place for jumping manually (in this case Generated Off Mesh Links are not very useful feature at all)