Navmesh doesn't show up even though it's working

My nav mesh is invisible, although it’s working as intented. For example i can add Nav Mesh Obstacle component to my “wall” and agent takes wider route after baking. So seems like everything works fine, but for some reason I can’t see these blue multiple ares created by navmesh.

I’ve tried several solutions I’ve found in Google, but unfortunately without success.
I’m attaching a file where you can see that the scene looks like there is no navmesh at all, although it is there…
How can I resolve this problem?

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The NavMesh is only visible in the editor when you’re having the Navigation tab open and active.

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How about that?

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Huh, that’s strange. Is that happening in any scene in this project, or only in that specific scene? Just quickly create a new scene and bake a Navmesh in it.

Is the ground set to static?

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I’ve just tried it and Navmesh is still invisible.

It wasn’t, and after i checked it, navmesh appeared for like 0,2 sec and disappeared again.

This problem isn’t so important for me, but seems weird that it just won’t show itself lol.

Update
Turning Gizmos on finally resolved this problem for me, thanks for your replies.

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newbie and none of my attempts are showing the blue mesh. I changed static to navigation, have navmesh display to show on checked, baked it, navigation tab is clicked. nothing.

I’ve just gone to re-bake my navmesh and have noticed that I can’t see it either, in Unity 2019.2.

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I had the same problem.
As Yanurary said, turning on gizmos helped.
What I did was IJust click the gizmos button in the editor view (top) and swich to the navigation tab afterwards.

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Well now I feel silly :face_with_spiral_eyes: lol. Done the same thing - I hadn’t realised the Gizmos button was toggled off

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It was my first time using navmesh, and its was “not working”, i removed it, downloaded again, 3 hrs later i figured out that the navmesh file was created, GG. But i coudnt see the “blue” shape yet… gizmos was deativated. Thank you!

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gizmos?

if it’s not working you can reset legacy bake settings by left clicking nav tab, my terrain wasn’t baking so i reset and i worked

Yep just turn your gizmos on and it should work …it worked for me

FYI - I discovered today that navmesh shows in editor → scene view fine but not in when in prefab view

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Thank you!

But please I have another problem when I try to paint textures into a terrain it produces white edges around the painted texture

Oh my gosh!
I had the same problem too.

THANK YOU.

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Yeaaaaap, it was toggling GIZMOS for me, too. Don’t I feel stupid. Thanks, all :wink: