Hi guys,
I have this simple situation: some stairs going from the floor to an upper platform.
I want to be able to remove/destroy the stairs, and of course to update my navmesh.
I can deal with the stairs surface by having a NavMeshObstacle that I enable once the stairs are removed:
But the problem is that I don’t have the floor surface which was under the stairs…
Is there a way to handle this issue?
Is there an entity (which would be kind of the opposite of a NavMeshObstacle) to add new surface to an existing NavMesh?
Thanks

