Situation: I have a teleport script attached to a collider which teleports an AI over the below gap by setting the AI objects transform position. This worked fine prior to Unity 2018 so I don’t know what they’ve changed.
If I bridge the gap, even slightly then the teleport script works fine.
If I remove the NavMeshAgent from the AI and push him through, the teleport script works fine in both situations. Any ideas how I can get this to work like it used to?
Doesn’t work (with NavMeshAgent attached)

Does work (with NavMeshAgent attached)
