I animated my weapon in Blender, but when I exported the model and imported it to Unity my model flipped and is acting very weirdly. I tried changing the export settings, but nothing fixed the problem.


I used IK and Child of modifiers.
I animated my weapon in Blender, but when I exported the model and imported it to Unity my model flipped and is acting very weirdly. I tried changing the export settings, but nothing fixed the problem.


I used IK and Child of modifiers.
Everything that @sadicus says above ^ ^ ^ applies.
Here are my data blurbs on Blender3D and Unity3D:
Blender3D import FBX:
https://discussions.unity.com/t/832303/2
The script that Unity uses:
./Hub/Editor/2020.2.1f1/Unity.app/Contents/Tools/Unity-BlenderToFBX.py
More on fixing it:
https://discussions.unity.com/t/839045/4
Blender3D objects used as trees / detail in Unity3D terrain (See the second half of this response)