Need help with Cinemachine! How to click and drag to move instead of following cursor?

I’m trying to make a small 3d game right now, but I keep running into this problem. I’ve looked at countless guides and videos, but they are either all outdated or don’t work. (e.g. This One ( How do I make a CinemachineFreeLook orbiting camera that only orbits when the mouse key is down? ))

I’m trying to make it so that instead of the usual mouse movement, you have to hold down right click to get it to move. I tried adding some Inputs to the Input Manager to no avail.

I have no idea where to start considering I only picked up Unity about 2 weeks ago, so any help would be really appreciated. Thanks!

Unity has recently replaced the built-in input system with a new input package. The old solutions such as the one you posted still work in the context of the legacy input system. You can set Unity to use the legacy input system by opening Edit/ProjectSettings and changing this: