Hello, I started working on multiplayer for my game & ran into problems.
I have no idea what i’m doing since the new networking features of unity have been released.
I looked at Master Server sample project - Unity Engine - Unity Discussions, but i don’t know how to make a player spawn when they connect & it says lan only unless all hosts have public ip.
Here’s a breakdown of what i would like to achieve/get help with.
I would like to have a server browser where all hosted servers are shown,
then from the server browser you can connect & join any server that has been listed,
When you join the server a prefab of the player spawns.
Position syncing through the network would be awesome.
That’s the end of the breakdown.
Any help would be greatly appreciated,
Thanks for reading
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- Jabez