Hi, thanks for taking time to help, I’ll get right into the issue. I am unable to upload SVGs in unity. I’ve designed a level for my game in Figma (yes, I exported as an svg, not .fig), and whenever I drag & drop it from finder nothing happens. I’ve also tried uploading them through Assets > Import new asset, and the files are grayed out. Any ideas on how to fix it? (It’s a unity 2d urp project)
You could try the Vector Graphics package which has an SVG Importer, there’s the SVGParser class… and then there’s the option of using something like GIMP or ImageMagick for batch conversion.
I don’t know which version of the editor you’re using, but try Window->Package Manager, then click the + then “Add by name” then try “com.unity.vectorgraphics” ?
It did however, give me an error in the console (when I added the artwork) saying I exceeded the vertex limit of 65535 vertices, do you know if there’s a setting I can change, or do I have to import it in smaller chunks?
I’m not really familiar with the package - but I guessed the error was due to a mesh it’s generating not having 32-bit indices when .triangles are set. Searching related to that came up with [this post]( https://discussions.unity.com/t/700495 page-4#post-3582872), and it sounds like >65k verts isn’t supported. Maybe there’s something useful posted later in the thread (I didn’t read further).