Hello everyone,
I’m currently working on a project in Unity 6, and I’m using the Unity-Chan Toon Shader 3 for my materials. However, I’ve run into an issue I can’t seem to solve, and I’m hoping someone here can help.
Problem Description:
• Base Color Issue: The base color of my material becomes transparent unexpectedly.
• Outline Behavior: The outline seems to take on the entire color of the object, instead of behaving as expected.
What I’ve Tried:
• I suspect the problem might be related to the render settings, but I haven’t been able to pinpoint the exact cause.
• I’ve looked through the shader settings and experimented with different render queues, but the issue persists.
Additional Context:
• My Unity version: Unity 6
• Shader in use: Unity-Chan Toon Shader 3
• The issue occurs under [specific conditions, if applicable, e.g., “in a scene with multiple light sources” or “after changing material properties”].
If anyone has encountered a similar issue or has any advice on where to look, I would greatly appreciate your insights!
Feel free to let me know if more details or screenshots would help diagnose the problem.
Thank you in advance for your help!