Need Help with Unity-Chan Toon Shader 3 – Transparency and Outline Issues

Hello everyone,

I’m currently working on a project in Unity 6, and I’m using the Unity-Chan Toon Shader 3 for my materials. However, I’ve run into an issue I can’t seem to solve, and I’m hoping someone here can help.

Problem Description:

Base Color Issue: The base color of my material becomes transparent unexpectedly.

Outline Behavior: The outline seems to take on the entire color of the object, instead of behaving as expected.

What I’ve Tried:

• I suspect the problem might be related to the render settings, but I haven’t been able to pinpoint the exact cause.

• I’ve looked through the shader settings and experimented with different render queues, but the issue persists.

Additional Context:

• My Unity version: Unity 6

• Shader in use: Unity-Chan Toon Shader 3

• The issue occurs under [specific conditions, if applicable, e.g., “in a scene with multiple light sources” or “after changing material properties”].

If anyone has encountered a similar issue or has any advice on where to look, I would greatly appreciate your insights!

Feel free to let me know if more details or screenshots would help diagnose the problem.

Thank you in advance for your help!