Things to note:
1. The AR Support is enabled under player settings, 2. In the picture with the AR camera, i removed the app licencee to take the picture and then put it back
Hello Everyone. I am currently having a problem in unity where the AR camera is working in the editor but isn’t picking up the image targets when built to android. I know this is the case, as i have a GUI which appears whenever the ‘DefaultTrakableEventHandler’ script picks up a trackable target. I have no idea what is the problem. I created the auto focus script to make sure it was nothing to do with camera on my phone however that didnt help the problem.
I decided to rebuild the key components on another project and that worked fine. It found the target, showed the model and GUI. However, when i integrated that with the rest of the project again, it didn’t want to work. If anyone has any ideas ill be happy.
(Licenses is there however i took it out to take a picture of the config)