Let’s back up a bit. There are some different working parts at play here:
In the portal you should have done a few things.
First you should have been issued a development certificate. This should show under the Certificates section of the main portal screen on the Development tab.
Then you had to create a device ID for each device upon which you plan to deploy a development build of your game. Under the Device section, on the Manage tab, your phone should be listed as a device. The Device ID string should match the UDID for your phone shows up in iTunes when you plug in your phone and toggle from the serial number to the UDID by clicking on the serial number.
A device can have multiple provisioning profiles associated with it. If you click on the Details link under the Profiles column of the manage tab for your device, you should see each provisioning profile that is associated with it, including the one I have been assuming you created for UnityRemote and which I assumed you called UnityRemote.
Next under the AppIDs section, I assume you either created a wildcard based AppID that looks like this:
0123456789.*
Or a specific one that looks like this:
0123456789.com.mattbruun.UnityRemote
Where the actual numbers and letters are the Serial Number for your phone that is shown when it is connected to iTunes.
Now the provisioning profile. The profile associates a developer certificate, one or more devices and an App ID. I assumed you created one call Unity Remote (doesn’t matter what you call it) and that this profile associated your developer certificate, with your phone’s device ID and your App ID. I then assumed that you downloaded and installed this profile on your phone as previously described.
If you have done all of the above, then I think the issue is that the App ID you are specifying in the project settings does not match your App ID, if you created only a wildcard App ID, then in the Identifier section on the build tab enter:
0123456789.UnityRemote
If you appended your reverse domain name identifier information to the bundle seed ID, then it should be:
0123456789.com.mattbruun.UnityRemote
It think what you did was create only a wild card, and therefore the latter App ID which you entered in the project settings would be wrong. If this does not work, please report back.