In case anyone needs help, here’s how I setup Unity Remote with my Macbook running Unity iPhone Basic.
Assuming you’ve already created the provisioning profile, and succesfully installed iPhone apps on your device, you just need to double-click the UnityRemote.xcodeproj in the UnityRemote folder of your Unity iPhone install directory.
This will launch xcode where you then click “Build and Go”. The app should then be installed to your iPhone.
Create a shared wireless network on your Macbook by clicking the Airport icon and choosing “Create Network…”. Here you can give it a name and password, then click “OK”
On your iPhone, choose Settings > Wi-Fi and choose the new wi-fi network you just created.
Now click the Unity Remote app on the iPhone, and you should see your Macbook name listed. Click the machine name, and then on your Macbook, with Unity iPhone running, press Play.
Now you’ll be able to control the application with the iPhone wirelessly. You’ll also see a low-res version of the app on the iPhone itself.
Is your provisioning profile showing up in the xcode Organizer? Double check that when your device is connected, it shows up under Devices in the organizer and that the Provisioning profile you created in your iPhone Developer Portal is installed and showing up under the Provisioning section.
This error frequently happens to iPhone developers. There are various causes. Mine will produce this if I’ve left my iPod touch plugged in and then someone else opens their account and iTunes pops open. Other times, it’ll happen if you somehow corrupt the build file. There are a number of explanations and no good cause.
If the usual instructions don’t work and they usually don’t for me, the ONLY thing you can do is to go to Setting → General → Reset and reset all settings.
Then have to mess around to rearrange all your icons.
I know I can get you running but I need my MacBook in front of me to do so. I’ll be home and online around 7:00 EST. Until then, use the google. I found a web page with pictures showing what to setup and how. All the text instructions I’ve seen online are fine but I needed pictures to really get running properly.
Marty,
You need to right-click the file in Targets and select Info.
Then make sure the com.gigaplay is the Identifier. (See my screenshot where my provision Identifier is com.inpsiredones).
I also had this problem and tried the above suggestion. It didn’t work until I gave a name to the identifier. In the screenshot case, I would’ve written “com.inspiredones.UnityRemote”
Hey, I got the UnityRemote app to build and install on my iPhone - woohoo!
Thanks everyone. Turns out I needed to change a few entries for the object file (build file) in the XCode project to match each other.
Now, let’s see if I can build that demo game and get it on my iPhone!
BTW, does anyone know how to delete AppID’s that they aren’t using? I made a lot of garbage ones figuring this out and it looks (i.e. from googling) like they might not be delete-able. Ugh!
As far as I know, I have all my provisioning certificates etc set up correctly - and indeed I was able to build and install the sample application on my iPhone, but I am experiencing the same errors as Marty while trying to install the Remote application.
I changed my identifier to com.aubreyfalconer.marsxplr as suggested by Randy, and the build error changed to “Your mobile device has encountered an unexpected error (0xE8000036) during the install phase: PreflightingApplication”.