Been trying to import my character with animations (idle, running, etc) from Maya 2018 to Unity. What I tried so far:
- FBX - animation didn’t get imported or don’t know where it’s located in Unity. Pretty sure I checked the animation tickbox in Maya. Character did get imported. Any specific FBX version I have to use?
- Drag Maya .mb file directly. This actually works, but only if I have one type of animation attached to it (i.e. idle, but not idle and running).
So, it seems like I’m getting much better result with method 2. But how these animation clips are supposed to be composed in Maya so they’re recognizable as multiple clips in Unity. Sure, I can import from Maya multiple times with different animation clips, but there must be a better way.
Thanks.