🎉 Netcode for GameObjects v2.13.0 is now publicly available

:package: Netcode for GameObjects 2.13.0 is now live! :package:

This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fast Enter Play Mode to ensure future CoreCLR compatibility.

If you’re working with the newest editor versions, we recommend upgrading to this release.

As always, we’d love to hear your feedback and questions —> drop them below! :grin:

Happy Netcoding!

Added
  • Added support for Unity’s Fast Enter Play Mode with domain reload disabled. (#3956)
  • RPC messages now log any time they are not processed. (#3994)
Changed
  • Changed replaced define usages of DEVELOPMENT_BUILD || UNITY_EDITOR and a few niche uses of DEVELOPMENT_BUILD with DEBUG. (#4006)
  • RPC messages will now log to the console when they fail to send. (#3994)
Deprecated
  • Deprecated the nullable boolean NetworkObject.IsSceneObject and introduced NetworkObject.InScenePlaced. (#4000)
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