Hello, I have a problem with instantiating a prefab with netcode.
I get
“[Netcode] NetworkPrefab hash was not found! In-Scene placed NetworkObject soft synchronization failure for Hash: 1873015637!”
and
“Failed to spawn NetworkObject for Hash 1873015637.”
If you can help me that would be amazing. Thanks ![]()
[Netcode] NetworkPrefab hash was not found! In-Scene placed NetworkObject soft synchronization failure for Hash: 1873015637!
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkLog:LogError (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Logging/NetworkLog.cs:34)
Unity.Netcode.NetworkSpawnManager:CreateLocalNetworkObject (Unity.Netcode.NetworkObject/SceneObject) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Spawning/NetworkSpawnManager.cs:517)
Unity.Netcode.NetworkObject:AddSceneObject (Unity.Netcode.NetworkObject/SceneObject&,Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkObject.cs:1842)
Unity.Netcode.SceneEventData:SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/SceneEventData.cs:933)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2106)
Unity.Netcode.NetworkSceneManager:ClientLoadedSynchronization (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2002)
Unity.Netcode.NetworkSceneManager:OnClientBeginSync (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:1930)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2088)
Unity.Netcode.NetworkSceneManager:HandleSceneEvent (ulong,Unity.Netcode.FastBufferReader) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2334)
Unity.Netcode.SceneEventMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/Messages/SceneEventMessage.cs:26)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.SceneEventMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:582)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:446)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:472)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkManager.cs:48)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkUpdateLoop.cs:208)
(Filename: ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Logging/NetworkLog.cs Line: 34)
[Netcode] Failed to spawn NetworkObject for Hash 1873015637.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkLog:LogError (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Logging/NetworkLog.cs:34)
Unity.Netcode.NetworkObject:AddSceneObject (Unity.Netcode.NetworkObject/SceneObject&,Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkObject.cs:1849)
Unity.Netcode.SceneEventData:SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/SceneEventData.cs:933)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2106)
Unity.Netcode.NetworkSceneManager:ClientLoadedSynchronization (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2002)
Unity.Netcode.NetworkSceneManager:OnClientBeginSync (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:1930)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent (uint) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2088)
Unity.Netcode.NetworkSceneManager:HandleSceneEvent (ulong,Unity.Netcode.FastBufferReader) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/SceneManagement/NetworkSceneManager.cs:2334)
Unity.Netcode.SceneEventMessage:Handle (Unity.Netcode.NetworkContext&) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/Messages/SceneEventMessage.cs:26)
Unity.Netcode.NetworkMessageManager:ReceiveMessage<Unity.Netcode.SceneEventMessage> (Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,Unity.Netcode.NetworkMessageManager) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:582)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:446)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Messaging/NetworkMessageManager.cs:472)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkManager.cs:48)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.8.1/Runtime/Core/NetworkUpdateLoop.cs:208)