Hallo,
I have a strange problem - as soon as I call “Network.player.ipAddress”, my Unity3D project freezes for half a minute. Then I get “Timeout during connection test” in the console. Of course, I cannot connect to any mutliplayer game then.
This only happens on my deskop PC. On my Mac and my (Windows) Notebook, the player.ipAddress can be easily retrieved (and has the correct value). I disabled the firewall (from Antivir) on the PC, but this however did not help.
So, what could be the culprit here? My desktop computer has Win7 Ultimate (64bit), the notebook Win7 Home (64bit)
Is there perhaps another way to get the IP address?
Regards,
unheilbar