Hi,
I wonder if there is any documentation on the RPC protocol Unity uses for its NetworkView.
The thing is: I want to execute a few simple RP-calls from a non-Unity client (that is iPhone, Flash, Java or whatever). I’d love to use the build in networking, since it’s simple enough to use and probably well tested, but I assume it’s a proprietary protocol.
Of course I could implement my own server, but I’m just too lazy so I would love to avoid that, if I can.
Cheers,
Stefan