I would like to give my client the authority to change the transform, I have seen that many people have an option named “Authority”, but I do not have it. I also do not have a component named “ClientNetworkTransform”, is there still a way to allow it? or is the only way to do it is by network variables?

I am aware that it is not a good practice due to cheating, but as it is a VR game it is a tradeoff that I am willing to accept.
Hi,
ClientNetworkTransform changed in version pre.6
There is a discussion about that here: Animations do not Sync when using Client Network Transform from Samples · Issue #1348 · Unity-Technologies/com.unity.netcode.gameobjects · GitHub
ClientNetworkTransform.cs is now inside the Boos Room Demo:
Maybe it will save you some time.
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