Hello,
I am a complete novice when it comes to Unity and coding in C# and I am trying to simply extract/record frequency from an audio clip. I’ve researched AudioClip as well as AudioSource from the Unity documentation but I still cannot achieve my goal.
Example scenario: I play an arbitrary frequency of 20 kHz from a device. I would like my Unity code to pick up the sound and display the correct frequency (20 kHz).
I hope I’m explaining it well enough. But please let me know I need to clarify anything. Thank you!