Hey all,
First off i have very very little experience with unity, and most of my material building knowledge is through maya. I am currently trying to export mesh’s from maya in .FBX format with materials fully built in maya. These materials however have had problems loading right in unity however, because in unity the textures do not link to the separate uvSets. As a result i get something like the left image in the photo below. The normals don’t wrap around the edge of the cube instead they appear in full on each side of the cube.
If anyone knows how to manage layered textures/uvSets in Unity that’d be perfect, or if there is a similar shader network in the program that i could use would also be helpful.
Thanks,
Treacherous8

