Hello there!
Im trying to integrating new Unity inapp serivice and got the next problem:
I created project on google play (now it is only in Alpha-testing with no-publishing) and i created in-app content for purchasing.
In unity editor all works well, but when im trying run its on device got next:
Unavailable product coins500 -**.coins500
OnInitializeFailed InitializationFailureReason:NoProductsAvailable
Google play API key inserted in Code by builder.setPublicKey() and in unity analytics dashboard
The app have permission on BILLING
Why i cant get the product from the GP?
Edit: Just finded this topic: Unity - Manual: Google Play
Now im trying to publish my application and test IAP again. Possibly problem in this.
Edit2: Publishing my app dont help me with my question. Any solutions? Still see my products are unaviable. OnInitializeFailed InitializationFailureReason:NoProductsAvailable
Important to know: OpenIAB working well on this project Problem in UnityInApp
– InsalityI have the same problem... there's no where in the doc that they speak about putting the public key in the script. They need to fix their document fast
– W4rf4c3