I have a app which IAP is fine when using IAP 2.x
However after upgrade to 3.0.1 and also tried 3.0.2 and 3.1, Apple Store is fine but Google Play does not work anymore.
There is no change on IAP item or category.
Please advise where should I looking for. I can fall back to v2 but Google is going to ban v2 IAP in 6 month so it does not make much sense.
================ Unity Version
04-22 07:23:42.771 17256 17298 I Unity : MemoryManager: Using ‘Dynamic Heap’ Allocator.
04-22 07:23:42.792 17256 17298 I Unity : SystemInfo CPU = ARM64, Cores = 8, Memory = 5629mb
04-22 07:23:42.792 17256 17298 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
04-22 07:23:42.792 17256 17298 I Unity : ApplicationInfo com.xxxx version 2.3.1943 build 6042f612-f6ef-4d18-9cb8-d33878fd1b7c
04-22 07:23:42.792 17256 17298 I Unity : Built from ‘2019.4/staging’ branch, Version ‘2019.4.24f1 (5da6f0345e82)’, Build type ‘Release’, Scripting Backend ‘il2cpp’, CPU ‘arm64-v8a’, Stripping ‘Disabled’
04-22 07:23:43.142 1617 3399 I Timeline: Timeline: Activity_windows_visible id: ActivityRecord{3f84780 u0 com.XCMania/com.unity3d.player.UnityPlayerActivity t755} time:2426253
04-22 07:23:45.146 2365 2365 D MiWallpaper-MarsSuperWallpaper: MSG_UNITY_PAUSE
04-22 07:
================ IAP Version
04-22 07:23:45.351 17256 17298 I Unity : Initializing UnityPurchasing via Codeless IAP
04-22 07:23:45.351 17256 17298 I Unity : UnityEngine.Purchasing.CodelessIAPStoreListener:CreateCodelessIAPStoreListenerInstance()
04-22 07:23:45.351 17256 17298 I Unity : UnityEngine.Purchasing.CodelessIAPStoreListener:get_Instance()
04-22 07:23:45.351 17256 17298 I Unity : UnityEngine.Purchasing.IAPListener:OnEnable()
04-22 07:23:45.351 17256 17298 I Unity :
04-22 07:23:45.351 17256 17298 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
04-22 07:23:45.351 17256 17298 I Unity :
04-22 07:23:45.371 17256 17298 I Unity : UnityIAP Version: 3.0.1
04-22 07:23:45.371 17256 17298 I Unity : UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
04-22 07:23:45.371 17256 17298 I Unity : UnityEngine.Purchasing.CodelessIAPStoreListener:InitializePurchasing()
04-22 07:23:45.371 17256 17298 I Unity : UnityEngine.Purchasing.CodelessIAPStoreListener:get_Instance()
04-22 07:23:45.371 17256 17298 I Unity : UnityEngine.Purchasing.IAPListener:OnEnable()
04-22 07:23:45.371 17256 17298 I Unity :
04-22 07:23:45.371 17256 17298 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
0
================ Error
04-21 05:09:08.438 10894 10957 E Unity : Purchasing failed to initialize. Reason: NoProductsAvailable
04-21 05:09:08.438 10894 10957 E Unity : UnityEngine.Purchasing.CodelessIAPStoreListener:OnInitializeFailed(InitializationFailureReason)
04-21 05:09:08.438 10894 10957 E Unity : System.Action:Invoke()
04-21 05:09:08.438 10894 10957 E Unity : UnityEngine.Purchasing.Extension.UnityUtil:Update()