May I suggest using a TRIGGER Collider of the shape and size you wish and Instantiate ( or activate ) a reverb zone when the player goes through it. THen, on TriggerExit disable the reverb zone again.
May I suggest using a TRIGGER Collider of the shape and size you wish and Instantiate ( or activate ) a reverb zone when the player goes through it. THen, on TriggerExit disable the reverb zone again.