Now available: Unity Hub 3.18.3

Hi everyone,

The Unity Hub team has just released 3.18.3. We have fixed issues reported by you all here in the forums and through the bug reporter. We greatly appreciate all the helpful feedback we receive – keep it up!

Unity Hub 3.18.3

Bug fixes and improvements

  • Fixed a crash that could occur when opening Unity Hub after a previous instance did not fully close.
  • Fixed an issue on Windows where Hub could fail to start on machines without the Microsoft Visual C++ Redistributable installed.
  • Fixed analytics opt-in preferences so they stay consistent after signing out and back in.

Unity Hub 3.18.2

Bug fixes and improvements

  • Installs and downloads
    • Editor security warnings can now be dismissed. Dismissed warnings can be reset from Settings > Installs.
    • Fixed an issue that could prevent Editor installation on Windows ARM64 devices.
    • Improved proxy support for module checksum downloads and Windows certificate handling, including packaged builds that rely on the Windows system root certificate store.
    • Hub now prompts you before restarting for an update when Editor or module installs are in progress.
    • Fixed an issue where the Editor version change dialog could close when dismissing the “Add Modules” dialog.
    • Fixed an issue where the Editor version update dialog could reopen unexpectedly after being closed, or not reopen immediately when selected again.
  • Source control
    • Fixed GitHub personal access token handling for Linux credential storage, insufficient permissions, and disconnected tokens.
    • Fixed issues that could prevent some GitHub repositories from appearing in search results.
    • Fixed Git default branch initialization when creating or reconnecting repositories.
    • Fixed an issue where the UVCS “Connect” button could show an incorrect state in the source-control dialog.
  • Projects
    • Improved New Project defaults. Hub now remembers whether you last created a cloud or local project, and adds a clearer way to select no source control provider.
    • Improved the Import Projects folder picker copy and validation messages.
    • Fixed missing-project handling for Editor version actions, and disabled “Save as Template” when the project path no longer exists.
  • Custom templates
    • Added an install action for custom templates that require an Editor version that is not already installed. From the template menu, you can now start the required Editor install and continue creating the project after the Editor is available.
    • Fixed the New Project page to show the correct empty state when no custom templates are available.
    • Fixed custom-template thumbnail paths on Windows and UNC paths.
    • Persisted the signing organization for custom templates and disabled template editing while related background tasks are running.
    • Improved template signing timeout handling so timed-out signing operations abort cleanly.
  • General
    • Fixed a crash that could occur when opening another instance of Unity Hub.
    • Fixed analytics opt-out preferences so they persist across Hub upgrades and user changes.
    • Improved temporary file handling on Linux.
4 Likes

I like this change very much, thank you!

2 Likes

Update is now live in GA

1 Like

Opening speed is much faster, not the fastest but miles better than before.

Glad Linux temp location has been reworked! Will test it soon

@christophera_unity

Is there a way to hide yellow icons?

This happens every time when I install the new versions of Unity and delete the old one.

Yes, I understand that it was saved with a missing editor version, but I don’t need such an annoying indication :slightly_smiling_face: I have 20+ projects in the list.

Please, add an option to hide it.

was the --silent flag removed? if so, can we have it back please?

I’m launching the editor and hub at the same time from the command line and it would be great if hub could start hidden in tray. right now it kind of steals the focus on launch which is a bit annoying

Finally I can install the hub with modules on a 16GB laptop! Thanks for fixing this finally!

Unity Hub 3.18.3 is rolling out now. Here’s the changelog:

Unity Hub 3.18.3

Bug fixes and improvements

  • Fixed a crash that could occur when opening Unity Hub after a previous instance did not fully close.
  • Fixed an issue on Windows where Hub could fail to start on machines without the Microsoft Visual C++ Redistributable installed.
  • Fixed analytics opt-in preferences so they stay consistent after signing out and back in.
1 Like

Is it still in rollout for macOS? I can see the manual downloader is live but not seeing an update prompt in-app just yet. Restarted Unity Hub just to be sure.