All of my other GameObjects in the game stay on top of the plane, but when I imported a new one, it keeps on falling off and not staying on the plane. I already tried mesh colliders, Box colliders, and capsule colliders on the gameobject. What do I do? Please Help.
4 Answers
4In your rigidbody component try changing collision detection to continous
Could you please attach a screenshot?
There might be some of these possibilities:-
- Your plane or another object have no collider.
- Any collider having isTrigger enabled.
- if you are using Vector3.down* Time.deltaTime this might avoid collider somesime even your object having rigidbody and collider.
Collisions also might not work because the object layer settings are off. Check, if the objects are on layers that actually collider according to the physics settings in your project settings.