I upgraded a project from 2019.4.18f to 2020.3.12f11, and I’m getting the following errors. It worked fine in the previous version, and I could of course go back to that one, but I’d like to hear is there’s a solution, since I’ll probably keep working on it for a while, and on other projects using Oculus Quest. I’m not very proficient in coding.
Cannot set deprecated build target ‘OSXIntel’ for Assets/Oculus/LipSync/Plugins/iOS/libOVRLipSync.dylib
Cannot set deprecated build target ‘OSXIntel64’ for Assets/Oculus/LipSync/Plugins/iOS/libOVRLipSync.dylib
Assets\Oculus\VR\Scripts\OVRBoundary.cs(21,24): error CS0234: The type or namespace name ‘VR’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)
Assets\Oculus\VR\Scripts\OVRBoundary.cs(24,46): error CS0234: The type or namespace name ‘Boundary’ does not exist in the namespace ‘UnityEngine.Experimental.XR’ (are you missing an assembly reference?)
Assets\Oculus\VR\Scripts\OVRPlatformMenu.cs(18,24): error CS0234: The type or namespace name ‘VR’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)
Assets\Oculus\VR\Scripts\OVRProfile.cs(20,24): error CS0234: The type or namespace name ‘VR’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)
Assets\Oculus\VR\Scripts\OVRTracker.cs(20,24): error CS0234: The type or namespace name ‘VR’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)