Hi
I’ trying to integrate OvrAvatar example into my application where I’m using the OvrPlayerController already to move the player on the map.
Unfortunately, even if I place LocalAvatar object under this same GameObject as OvrPlayerController it seems that virtual hands has different pivot point and do not rotate accordingly to my head rotation (means that in some rotation angle I’m loosing the virtual hands and they are not visible), but the virtual hands are moving forward and back correctly with the camera when I’m using the controller to move the player.
When I unplug it and not place under this same GameObject it seems to rotate correctly together with my head but do not move forward and backward together with camera.
Could anybody please tell me where is the best place to set the LocalAvatar.position taken from OvrPlayerController ?
Regards
Jan
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I have resolved this problem by placing AvrAvatar under following path:OvrPlayerController->OvrCameraRig->TrackingSpace
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