Oculus Quest 2 build open only in window

Trying to setup Unity to build for Oculus Quest 2. Selected the VR template upon creating a project. For some reason, when I build and run, the build only show up in a contained window in Oculus quest 2. Is there a way to make it “full screen” or full VR immersive?

Thanks for the help.

in XR management, did you select ‘Oculus’ under the android tab?
And is Initialize XR on startup on?

Yup. What do you mean by initialize XR on startup on? Is this what you are referring to?

Did you follow this guide:

And is there an XR rig in the scene?

yes just got it to work.

This is helpful. Thanks! I didn’t select ‘Oculus’ under the android tab

Hello i would need some help as i can’t tick the oculus button in Unity. HELP !

Disable OpenXR

so I have an interesting issue.

I got the build onto my oculus, and it has all the appropriate Materials, but now my scene in the unity editor turned pink, build said successful, playing the game on the oculus stand alone isn’t pink but everything in my unity editor is pink

if I play from the unity editor, for debugging its pink on the oculus too.

Make sure all Quality tiers use the same render pipeline

What do you suggest if I’m planning to use OpenXR to work with HTC Vive and use Oculus quest 2 for testing?
Disable OpenXR when building to Quest 2 and then enable it when targeting HTC Vive?

Do you mean the vive flow or focus or something?
If you mean the actual htc vive, simply tick Openxr for desktop and oculusxr for quest.
Openxr also runs on quest natively btw.

Thank you for your response.
I’m talking about HTC XR Elite, when I tick OpenXR works fine on it, but the same build only show up in a contained window on Quest 2

Yes you need one build per vendor with openxr on android

Material turning pink is because they are not in URP.
“Upgrade Project Material to URP”
9535366--1346071--upload_2023-12-18_13-30-13.png

Hello, I’m having the same issue with my project opening in the quest browser but I’ve done everything y’all said and still no luck. Anyone know any other ways to fix?

In the browser?