Trying to setup Unity to build for Oculus Quest 2. Selected the VR template upon creating a project. For some reason, when I build and run, the build only show up in a contained window in Oculus quest 2. Is there a way to make it “full screen” or full VR immersive?
I got the build onto my oculus, and it has all the appropriate Materials, but now my scene in the unity editor turned pink, build said successful, playing the game on the oculus stand alone isn’t pink but everything in my unity editor is pink
if I play from the unity editor, for debugging its pink on the oculus too.
What do you suggest if I’m planning to use OpenXR to work with HTC Vive and use Oculus quest 2 for testing?
Disable OpenXR when building to Quest 2 and then enable it when targeting HTC Vive?
Do you mean the vive flow or focus or something?
If you mean the actual htc vive, simply tick Openxr for desktop and oculusxr for quest.
Openxr also runs on quest natively btw.
Thank you for your response.
I’m talking about HTC XR Elite, when I tick OpenXR works fine on it, but the same build only show up in a contained window on Quest 2
Hello, I’m having the same issue with my project opening in the quest browser but I’ve done everything y’all said and still no luck. Anyone know any other ways to fix?