Hello all,
i have issue with my game, the object sometime miss the trigger which is the player in my case, i though at first maybe its issue with the curve setting or the box collider size have issue. after checking its not both of them fine.
on the player i have a box collider and is trigger its checked and a rigidbody with is kinematic checked too.
the upcoming object also have box collider and is trigger not checked and a rigidbody with is kinematic checked too.
the collision detection set to Discrete, i change it to continues and also try continues dynamics but still miss some object sometimes.
both of my object in the same layer i created and i try disable all layer physics to avoid any issue but still miss.
lastly i create a new scene where object span on same x position as my player and run the game so see without moving my player is there’s going to be a miss and they miss again.
what’s weird that in the editor if i pause the game and drag the miss object back to re enter the trigger it will detected !
does anyone have idea why this happen ? or its a bug in the editor
am using unity 2021.3.16f
here’s a video for the issue, both object should be on the same color to collect it