One of the players as the server

Hi all,

I’m completely illiterate when it comes to networks, so I try to keep myself far away from any project idea that needs multiplayer. But I have an old idea that seems to need just the most basic multiplayer setup.

ok, say it’s something like a board game, I open the game and create a new game and tell my friends to connect to me. How does that work? how can my friends find me? Today games have a central server that manages this stuff but doesn’t seem necessary in this case.

I’m not asking for a lecture (although if anyone wants to give me one I’ll pay back with coffee) but a nudge on the right direction would be great :slight_smile:

http://forum.unity3d.com/threads/159238-New-Unity3D-Networking-eBook-and-Tutorial-with-Code-Samples

Start here :
http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer.html

Thanks, I’m downloading that right now :slight_smile:

I’ve read most of that already, but the information I need seems to be in the “master server” section, that for some reason I completely overlooked before. THAT particular information was the missing piece of the puzzle in my head! now everything fits together :smile: