I use these instantiates:
// The following lines of code is not executes after each other as seen here.
bigDummyGO = Instantiate(dummyGO) as GameObject;
flipCard_GO = Instantiate (Resources.Load (endCardName)) as GameObject;
flipCard_GO = Instantiate (Resources.Load (endTag)) as GameObject;
After these i change name and tag on the GameObject (like: flipCard_GO.tag = “test”) that receives the Instantiates but still the name / tag is changing on the actual prefab and not just the GameObject (bigDummyGO, flipCard_GO). Why is the prefab changing and what do i do wrong?