OnTriggerExit help?

I have a game object with a collider, trigger checked and rigid body. Parent to a game object with TMP component. Both are checked active. Parent game object has tag TextPopUp.
Player capsule has a collider.
script attached to player capsule
debug shows enter and exit.

On game start text is hidden.
on enter, text appears as it should
On exit it does not disappear?
can’t figure out why it won’t work right.
also tried gameObject.tag
and OnTriggerStay added in, but works same.
Any help appreciated.

Read your second boolean carefully. :slight_smile:

Not false is true.

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got it thanks. didn’t see how to insert code like everyone does. I see the widget now. total noob,.appreciate it.