OpenGL Graphics

So I’m using Intel HD Graphics 4000 with OpenGL but I can’t tell which version I’m using. Unity says it needs OpenGL Graphics drivers 3.2 or higher. Below is the output when i use the command to check my version. I can’t use Unity 5.3.0f4 cause of the error I’m getting. So for now I’ll be using 5.1.0f1 (because it was mostly stable with me). Please help.

skippy@Skip-PC:~$ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Bay Trail
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.1.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:

OS: Ubuntu 14.04LTS
Processor: Intel Celeron Dual-Core @ 2.16GHz
RAM: 4GB
Graphics: Intel Graphics 4000 HD

I’m getting the same error on my i7-4710MQ with 4600 graphics. It seems to be looking at the raw version string rather than the core profile version (3.3) which is above what is required. As a workaround i’ve been able to forge the opengl version using the command as below to launch the editor

MESA_GL_VERSION_OVERRIDE=3.2 unity-editor

which overrides the version reported to be 3.2. Upon launching it all seems to be functioning correctly so I don’t think it matters that the raw version reported is only 3.0.

3 Likes

got the same log

Thanks, it solved.

Im getting the same thing but I have a APU, I’ve tried getting new drivers but this stays the same

I had the same error using Intel HD 4600, so I tried the override and it skipped the error mesage about OpenGL 3.2 required, but then it crashed.

See logfile:

ATTENTION: default value of option force_s3tc_enable overridden by environment.
[1219/134452:ERROR:gpu_process_transport_factory.cc(402)] Failed to establish GPU channel.
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UsbDevices.cpp:UsbDevicesQuery
[1219/134457:ERROR:browser_main_loop.cc(207)] GLib-GObject: invalid cast from 'GtkDrawingArea' to 'GtkDialog'
[1219/134457:ERROR:browser_main_loop.cc(207)] Gtk: IA__gtk_dialog_get_content_area: assertion 'GTK_IS_DIALOG (dialog)' failed
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
Unity: ../../src/xcb_io.c:274: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
Stacktrace:


Native stacktrace:

   /opt/Unity/Editor/Data/MonoEmbedRuntime/libmono.so(+0x91771) [0x7f2e26d83771]
   /lib/x86_64-linux-gnu/libpthread.so.0(+0x1033f) [0x7f2e3928a33f]
   /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x39) [0x7f2e32fdecc9]
   /lib/x86_64-linux-gnu/libc.so.6(abort+0x147) [0x7f2e32fe20d7]
   /lib/x86_64-linux-gnu/libc.so.6(+0x2fb85) [0x7f2e32fd7b85]
   /lib/x86_64-linux-gnu/libc.so.6(__assert_fail+0x41) [0x7f2e32fd7c31]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3bc68) [0x7f2e39aebc68]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3bcfb) [0x7f2e39aebcfb]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(_XEventsQueued+0x5c) [0x7f2e39aebfcc]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(_XGetRequest+0x54) [0x7f2e39aeec74]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3ed6e) [0x7f2e39aeed6e]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(_XError+0x13e) [0x7f2e39aee55e]
   /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x1d3e1) [0x7f2e39e023e1]
   /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x199ed) [0x7f2e39dfe9ed]
   ./Unity() [0x212ef5d]
   ./Unity() [0x2130239]
   ./Unity() [0x2130573]
   ./Unity() [0x219ab36]
   ./Unity() [0x219ab94]
   ./Unity() [0x16b367d]
   ./Unity() [0x16b472a]
   /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0(+0x12d814) [0x7f2e3b31f814]
   /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_closure_invoke+0x137) [0x7f2e3aadd3b7]
   /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0(+0x21d3c) [0x7f2e3aaeed3c]
   /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit_valist+0xaa8) [0x7f2e3aaf66f8]
   /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit+0x81) [0x7f2e3aaf6ce1]
   /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0(+0x23d6b3) [0x7f2e3b42f6b3]
   /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0(gtk_main_do_event+0x4da) [0x7f2e3b31e57a]
   /usr/lib/x86_64-linux-gnu/libgdk-x11-2.0.so.0(+0x5943b) [0x7f2e3af9843b]
   /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_context_dispatch+0x253) [0x7f2e3a605e03]
   /lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x49047) [0x7f2e3a606047]
   /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_loop_run+0x69) [0x7f2e3a606309]
   /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0(gtk_main+0xa6) [0x7f2e3b31d446]
   ./Unity() [0x4e2bfd]
   /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf4) [0x7f2e32fc9ec4]
   ./Unity() [0x506884]

Debug info from gdb:

Could not attach to process.  If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user.  For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Operation not permitted.
No threads.

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rgb10_a2ui GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pi
xel_buffer_object GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_OES_EGL_image GL_OES_read_format GL_KHR_debug GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_texture_float GL_IBM_multimode_draw_arrays GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.2 graphics device
Begin MonoManager ReloadAssembly
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Setting UnityAnalytics v5.3.0 for Unity v5.3.0f4 to /opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics
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Setting UnityPurchasing v5.3.0 for Unity v5.3.0f4 to /opt/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing
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Registering custom dll's ...
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Downloading http://update.unity3d.com/5.3/ivy.xml to /tmp/unity/18d0dc30-deeb-460a-ab2b-b40f68ba3e3b/ivy.xml
Task failed: Verifier Task
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'/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
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'/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'
'/opt/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'
'/opt/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll'
'/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
'/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'
'/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'
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Launched and connected shader compiler UnityShaderCompiler after 0,010000 seconds
Using libudev for joystick management


Importing game controller configs
requesting resize 1034 x 1141
resizing window to 1034 x 1141
Desktop is 2560 x 1440 @ 60 Hz
requesting resize 1034 x 1141
resizing window to 1034 x 1141
Desktop is 2560 x 1440 @ 60 Hz

I tried the command but terminal says "unity-editor: command not found "

Same error here, but it works with ‘MESA_GL_VERSION_OVERRIDE=3.2’ workaround.

Unity should check for a core profile version and not a ‘regular’ OpenGL version. Mesa drivers expose OpenGL versions higher than 3.0 only through requests for a specific core profile.

The ‘MESA_GL_VERSION_OVERRIDE=3.2’ workaround did work enough for me to run Unity, but the viewport doesn’t seem to be clearing between successive frames. My HD4000 supports v3.3 core, and ran fine on Unity v5.1.

Ignore what I said last. I’ve just reinstalled v5.1 and I’m now getting SIGABRTs in GL related functions, and I’ve updated my kernel recently, so perhaps this is a regression in the Intel drivers.

Thanks for your continued efforts, guys! I noticed the CPU usage is down, great work! I had the same problem here, but the override worked for me. Running on an Intel HD 4000, glxinfo stuff you might find useful:

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel (git-97eee90 2015-12-19 trusty-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-97eee90 2015-12-19 trusty-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-97eee90 2015-12-19 trusty-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00

If anyone else is struggling to get it working past the override, I suggest you have a look at the solutions provided here to upgrade your OpenGL version as much as possible.

I have same problem

Also try this: MESA_GL_VERSION_OVERRIDE=3.2FC

$ *MESA_GL_VERSION_OVERRIDE=3.2FC glxinfo | grep OpenGL*
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL core profile version string: 3.2 (Core Profile) Mesa 10.3.2
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: forward-compatible
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.2 (Core Profile) Mesa 10.3.2
OpenGL shading language version string: 1.40
OpenGL context flags: forward-compatible
OpenGL profile mask: core profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.3.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
OpenGL ES profile extensions:

command:
$ MESA_GL_VERSION_OVERRIDE=3.2FC MESA_GLSL_VERSION_OVERRIDE=330 /opt/Unity/Editor/Unity

Ok, going a bit off-topic here, but a sidenote to those with 5.3: how well is it running on Linux?

EDIT: Well, apart from the weird GL context issues I’m seeing here… :smile:

execute /opt/Unity/Editor/Unity to run it. :wink: I ran into this oddity as well. (Why not call it unity-editor guys? It probably would name-clash eventually with Ubuntu’s default environment anyway)

It runs great, a little faster and more stable than the older versions, but there’s are some serious graphical glitches going on (even in build).

Wow those look odd! What graphics chip, because if it’s intel, then I’ll hang back here… :stuck_out_tongue:

Nvidia. Not sure if it happens on other GPUs

Huh, may as well check it out on my intel chip at some point. Merry xmas BTW. :slight_smile:

well, i’m having some issues with monodevelop and the synchronization of the c# project. aside of that, the usual crashes when resizing windows and the cpu 100%