Hi there,
In the Assetstore there is an Extensive Mocap-Library for Unity. Using those animations works fine. But there are some missing from the original CMU-Mocaps. I downloaded those files and wanted to use those as well.
When creating the Avatardefinition the following Warning appears in the Rig-Tab:
So my Questions are:
- Whats the meaning of the Disabling and Enabling of the Biped-Triangles in/for Unity?
- Is this meaningless for the Skinned Mesh or not?
- And… How to fix it in n-Animations without looking like a handicapped-zombie-serialkiller.

Thx in Advance
