hi,
i am building a game, as im taking a look at the profiler it seems that the others in the profiler is raising the FPS from under 200 FPS to 60 FPS, in ms its a difference between 12 ms and 60 ms…
when i look at the heirarchy in the profiler i see that 90% of the player loop time (around 40 ms) is from PostLateUpdate.PlayerUpdateCanvases…
what might be the reasons for this?
Canvas are where is you UI. You got UI in game? Or anything in canvas?
Also 60 FPS, seems like clamping, rather than let running at max speed.
yeah i have a ui, its a simple slider.
i connect it to script by doing find object of game type in the start(), which should not have an effect on the time since it is only in start,
and then i have AddListener in update to listen to changes on the slider…
its definitely not at max speed…
this is what it looks like with other toggled on:
This is what it looks like with Others Toggled off:
the extra render time i think is because i dont have a Graphics card…