Not sure if this is a bug or an unsupported feature: if you create a custom condition and add public variables that are not part of the story, they cannot be seen and modified from the Node Inspector unlike normal nodes.
I know it’s probably because conditions are not selectable, just thought I’d mention it.
As a friendly feedback, I think we should be allowed to not rely on the stories to assign variables of conditions. I would prefer them to be like how regular Action nodes work.