Hi. I’ve building a project aimed to Android for the past two months. Now I switched from my old laptop where I was using Linux to my new Windows PC.
I had never tried to build before because I was lacking the Android SDK.
Now my problem is that I want to build the moved project on my Windows PC, it gives me these errors, which I totally don’t know what to do about:
Library\PackageCache\com.unity.analytics@3.2.2\DataPrivacy\DataPrivacyButton.cs(3,19): error CS0234: The type or namespace name ‘UI’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)
Library\PackageCache\com.unity.analytics@3.2.2\DataPrivacy\DataPrivacyButton.cs(7,38): error CS0246: The type or namespace name ‘Button’ could not be found (are you missing a using directive or an assembly reference?)
Error building Player because scripts had compiler errors
Build completed with a result of ‘Failed’ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions >options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:186
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, >UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in >C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:94
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I’m using Unity Hub, with Unity 2019.2.0a4 in a Windows 10 computer with an Intel i7 processor.
This does not happen if I create a new project and build the sample scene.