anybody up for talkin about parkour system design?
what I got that it has two types of moves, initiated by hands and feet.
the direction should probably be a blend tree.
the height should be either controlled by targetmatch (or lerp) setting or input >>blend tree / force vector matrix.
the points of interests during parkour jump are jump-off, possibly contact : grabpoint (hand) or jump-off point (foot).
the question where or if should use gravity, during a parkour jump? should the hand and feet moved by IK, or something blendtree (to reach for contact)?
this one is crazy