Particle System Glitching

We have multiple particle systems in a scene with custom meshes and we are having an issue where some particles try to connect to each other. This results in massive artifacts on the screen. See the video and images attached for reference.
Any idea why this might be happening?
We are using version 2019.3.3f1 and default render pipeline





7621837–947902–video.zip (9.71 MB)

Have you tried updating to the latest 2019.4? There’s been a lot of bug fixes since that may have fixed this.

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