Particle system increases/decreases in size depending on camera proximity

Hey guys,
Got a simple question. I have a particle system that I created, but I have an
issue with it increasing or decreasing in size when I move towards or away
from it with my character controller. I tried tweaking the settings inside the rollout
but none seemed to help.

Any ideas?

Thanks!

Change the max particle size. Keep in mind that large screen-filling particles can potentially kill your fill rate, which is why it’s .25 by default.

it seems you should adjust both start size and Max Particle Size, They’ll cooperate with each other, then you can make perfect particle size.