I have been messing around with particle systems for a while now and i got everything working properly besides one thing.
I’m using particle system in combination with the htc vive, but sometimes the controller loses connection and that results in the particle system “crashing” it says its still emitting and in the editor it looks like it still is (the popup in the scene still shows active particles) but there no physical particles present.
here is a picture with it working normally
And here we have a picture where it crashed
The Particles stay at the same amount the sub emitter sometimes jumps to 0 sometimes just a lower value, so as a hot fix i was thinking of maybe checking how many particles are active with the sub emitter but I’m not sure how to go about this.
The only way to “fix” it for now is to disable and than enable the particle system so i want to do a check where I look at how many sub emitter particle are active and than if the amount is to low disable and than enable the main particle system.
Any help would be much appreciated.